Unity opengl es 2.0 emulation missed

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See in Glossary, OpenGL ES and Android development.įurther information about Texture compression 3D Graphics hardware requires Textures to be compressed in specialised formats which are optimised for fast Texture sampling.

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See in Glossary, Audio Compression, Build Compression. Animation compression is a trade off between saving on memory and image quality. See Texture Compression, Animation Compression The method of compressing animation data to significantly reduce file sizes without causing a noticable reduction in motion quality. The information contained on this page assumes the reader has working knowledge of DXT and ETC Texture compression A method of storing data that reduces the amount of storage space it requires. A description of the general Texture Overrides can be found here. This page details the Texture Overrides Platform-specific settings that allow you to set the resolution, file size with associated memory size requirements, pixel dimensions, and quality of your Textures for each target platform.

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