See in Glossary, OpenGL ES and Android development.įurther information about Texture compression 3D Graphics hardware requires Textures to be compressed in specialised formats which are optimised for fast Texture sampling.
See in Glossary, Audio Compression, Build Compression. Animation compression is a trade off between saving on memory and image quality. See Texture Compression, Animation Compression The method of compressing animation data to significantly reduce file sizes without causing a noticable reduction in motion quality. The information contained on this page assumes the reader has working knowledge of DXT and ETC Texture compression A method of storing data that reduces the amount of storage space it requires. A description of the general Texture Overrides can be found here. This page details the Texture Overrides Platform-specific settings that allow you to set the resolution, file size with associated memory size requirements, pixel dimensions, and quality of your Textures for each target platform.